Audio
Audio
Playing Background Music (BGM)
Playing background music is extremely simple, you just need to put the background music in the bgm
folder, and then use the bgm
instruction to play the background music.
bgm:Summer_Shadow.mp3;
You can set a -volume
parameter for the background music to adjust its volume.
bgm:Summer_Shadow.mp3 -volume=30;
In addition, you can also use the -enter
parameter to fade in the playback.
bgm:Summer_Shadow.mp3 -enter=3000;
Finally, you can use the following statement to fade out the background music.
bgm:none -enter=3000;
Tips
-volume
and -enter
are both optional parameters.
When -volume
is not used, or a value other than 0 to 100 is used, the default value of 100 will be used.
When -enter
is not used, or a value other than 0 to is used, the default value of 0 will be used.
Playing Voice
As we all know, the most attractive part of visual novels is often their excellent voice acting. Put the voice acting file in the vocal
folder, and then add the -Voice file name
parameter in the dialog script to play the voice. The syntax is as follows.
Hachiman Hikigaya:Just arrived -V3.ogg;
When talking continuously, the way the voice is introduced is the same.
Yukino Yukinoshita:You're here early -V1.ogg;
Sorry, have you been waiting long? -V2.ogg;
At the same time, you can set a -volume
parameter to adjust its volume.
Hachiman Hikigaya:Just arrived -V3.ogg -volume=30;
Tips
-volume
is an optional parameter.
When -volume
is not set, or a value other than 0 to 100 is used, the default value of 100 will be used.
Playing Sound Effects
After putting your dubbing into the vocal
folder, you can use the playEffect
instruction to play the sound effects_
playEffect:xxx.mp3;
You can set a -volume
parameter for the sound effect to adjust its volume.
playEffect:xxx.mp3 -volume=30;
Tips
-volume
is an optional parameter.
When -volume
is not set, or a value other than 0 to 100 is used, the default value of 100 will be used.
Sound Effect Loop
Giving the sound effect an id
will automatically enable the sound effect loop, and the same id
will be used to stop it later.
playEffect:xxx.mp3 -id=xxx;
playEffect:none -id=xxx; // Stop this looping sound effect
Unlock Audio for Appreciation
Use unlockBgm
to unlock the audio in the audio appreciation.
; // Unlock bgm and give it a name
unlockBgm:s_Title.mp3 -name=Smiling-Swinging!!!;